Skip to content
Independent editorial since 2020

A Mansoura Crew Obsessed With Shadows, Sightlines, and Silence

We're a small team in Mansoura, Egypt dissecting how stealth games build tension through light, sound, and city-block level design.

Read the Story

What Guides Our Coverage

Editorial choices we hold ourselves to, run by run and level by level

No Clickbait Titles

Every headline reflects what's actually inside — no exaggerated claims about a mechanic we haven't actually tested across multiple stealth titles.

Mechanics-First Analysis

We break down cover systems, noise meters, and AI vision cones the way a level designer would, not just as surface-level game summaries.

Level Design Deep Dives

Shadowy alleyways, rooftop routes, guard patrol loops — we map how city-level layouts actually shape player decisions and pacing.

Fan-Run, Not Sponsored

No affiliate stuffing or paid placements dictate our picks. What we cover comes from what genuinely holds our attention as players.

Slow, Careful Research

We replay sections multiple times before writing, tracking guard behavior and mechanic edge cases rather than relying on a single playthrough.

Original Voice

Every article is written in-house by our Mansoura team — no recycled press releases or templated wiki summaries dressed up as analysis.

The Blog By the Numbers

A few honest figures from our time covering stealth design

6 years running
340+ articles published
45 stealth titles analyzed
12,000+ monthly readers

How We Build Each Article

Our editorial process from first idea to published piece

  1. 1
    Pick the Angle

    We start with a specific mechanic or level — a patrol pattern, a lighting system, a city district's layout — rather than trying to cover an entire game at once.

  2. 2
    Play and Take Notes

    Our team plays through the relevant sections repeatedly, logging guard AI behavior, sound cues, and route options to understand the design intent.

  3. 3
    Cross-Check Sources

    We compare notes against developer interviews, patch histories, and community discussion to make sure our reading of a mechanic holds up.

  4. 4
    Write and Publish

    The final draft goes through an internal review for accuracy and clarity before it's published to the site, with corrections made if readers flag anything.